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However you better make sure to tell that druid in your party before they encounter one natively in the wild. Maybe in this world unicorns are rabid sadists hellbent on destroying the galaxy. Therefore, you need to communicate to them about what they should expect from your homebrew campaign, as well as what you expect from them. In a new world, your players might not be aware of customs, traditions, and physics that are present in your created world. One of the pitfalls in creating your own homebrew is also managing the expectations of your players. You don’t have to follow it step by step, but it’s a great reference to use for checklisting aspects of your world that you need. This Fantasy Worldbuilder Guide is a 30 step process meant to give you all of the information you need to create your world. Speaking of steps, here is a great start to creating your own magical world. Just remember, creating a homebrew from scratch is a journey and needs to be taken one step at a time. Or maybe none of the worlds and universes you find in today’s pop culture resonate with you. Maybe you want more agency as a DM to flex your creative muscles. Let’s say you want to create a homebrew world of your own. Oh yeah, your favorite characters have already been given unofficial DnD rules. This is by far the easiest way to establish a homebrew, and there are already guides and books that you can acquire to help you enjoy the content you love to consume. If you’re gaming with a bunch of star wars nerds, throw in a lightsaber or two, and watch what happens to your normal DnD campaign. However a homebrew should be geared to the group and it’s interests. I’m not saying you should go out shoehorn your favorite My Little Pony adventure onto your players. More importantly my players were familiar with the world already, and thus, were able to interact with it on a deeper level.
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I had source material and established characters and races. All with an underlying narrative law established by the amazing writers at wizards of the coast. It gave me the ability to scale the plane to whatever my groups needs were. This world was a good one for me to start with. Who could traverse these worlds at will, and share (or abuse) the knowledge they gained from their travels. Where a rich multiverse of thousands of planes interacted with each other through unforseen ways, and were linked by beings called planeswalkers. My very first homebrew was set in the world created by Magic the Gathering. What do you want your world to look like? If there is a particular established universe that you read in a book or watched in a movie, you need to know what about that universe makes it immersive, and how your players can interact with it. The first thing you want to decide when building your homebrew campaign is the setting. The point of a homebrew is to take the favorite aspects of your imagination and brew them together with a game that you and your players, hopefully, love to play. Hopefully this guide makes that process a little easier for new GMs because at the end of the day. It can be a lot of pressure for new and veteran players alike. It requires that your players be aware of the above nuances of gaming and that they are on board with trusting the game master with creating an interactive and enjoyable world that they have never experienced before. Homebrewing your own campaign is a big step. Finally, there is a massive time commitment, especially for the uninitiated who don’t know what it’s like to lose entire evenings to fantastical landscapes and lovable characters. Socializing with your fellow human beings is not only encouraged, but also expected. There is an etiquette both on the table and off the table that is expected of every player. You need to learn rules that can appear at times un-intuitive and arbitrary. For many, diving into the world of tabletop role playing games is already a massive step.